![eternal poison skill revenge eternal poison skill revenge](https://i.ytimg.com/vi/7GRzufGPZd0/maxresdefault.jpg)
Maximum 40 Lingering Blades can be left in the ground at a time Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Projectile Speed Fires 0.1 additional Projectiles 0.5% chance to Impale on Spell Hit Base duration is 6 secondsĭeals (7-633) to (10-949) Physical Damage Projectile Speed: 1300 Fires an arc of knives in front of the caster which deals physical damage. , Ethereal Knives Ethereal Knives Spell, Projectile, Physical, Duration Knocks Enemies Back on Hit Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 0.5% increased Area of Effect 1% reduced Area of Effectįinal Burst Deals 2% more Damage Deals (21-207) to (32-311) Physical Damageġ00% of Physical Damage Converted to Cold DamageĬannot Knockback Unique Enemies more than once per second
#Eternal poison skill revenge series
Radius: 12 Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. Physical damage is usually dealt by attacks but can also come from some spells, like Glacial Cascade Glacial Cascade Spell, AoE, Cold, Physical Physical Damage Main article: Physical damage All damage must have exactly one type there is no such thing as "typeless" or "multi-typed" damage. Damage over time effects always consist of exactly one damage type. There are currently four damage sources: Ī hit can be composed of several types of damage, but each type of damage has modifiers applied to it separately from other types in the same hit. Modifiers which apply specifically to one source never apply to the others. 5.2 Conditionally applying to all damage typesĪll damage instances have exactly one damage source.3 Keywords exclusive to a damage source.